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2008.04.10 16:23:00 
 Class Roles in Groups - Priest  
"Group Role – Priest By Liseryoth Priests can generally heal better than any other class in the game and they can, if specced for it, do serious damage. For the most part Priests are Shadow-specced throughout their leveling and re-spec when they need to meet the massive demand for healing needed for end game. It's is arguable that a Shadow Priest can do a lot of healing which is true, but they don't possess the talents needed to keep a main tank up without getting aggro. Priests have three talent trees to select from: Discipline: This is where I have 33 points allocated with some BIG benefits: Divine Spirit +35 spirit Improved Power Word:Fortitude that enables stamina increased by 70 Improved Power Word:Shield, with a 15 second cooldown not the normal 30 second. This has saved many players when I have aggro and need breathing space to cast a heal. Mental Strength, overall mana increased by 10% Meditation, allows 15% of your mana to be regenerated while casting (These next two are things I find are very undervalued and I use them ALL the time) Focused Casting, when activated you don't lose casting time if you are hit for 8 seconds. Inner Focus, This is basically a free mana spell that gives you a 25% chance to crit, once again has saved a wipe by keeping up a tank with a FREE greater heal. Holy There are some nice things in Holy that I would like, but don't want to lose what I have in Discipline. wow gold I cast Flash Heal more than any other spell, so I set my tree up to focus on Flash Heal. So the things that won out in this talent point battle: Holy Specialization, increase chance to crit by 5% Spiritual Healing, increase amount healed by 10% Subtlety, reduce threat generated from spell by 20% Improved Flash heal, 70% chance to avoid interruption when from damage when casting. Shadow I have nothing in Shadow at all at level 60, as most of the talents are focused on damage dealing spells.
Shadow makes DPS easier for leveling, PVP and grinding. When I was Shadow I found I just couldn't keep up with healing. There are several reasons for this, which I will explain later. wow lvl service My experience is that a Shadow Priest lacks the healing capacity and healing flexibility to be a main healer. I came to this painful conclusion on my own...and I miss it pure Shadow Pwn@g3 from time to time. This is a topic of considerable discussion among priests. " " In my experiences, it misses quite a bit, but when a tank loses aggro and it comes onto you, a rogue, it's never good. One of my recent runs in Uldaman(PUG) I ran into some issues when the tanks weren't tank enough to tank. Then they complained to me why I did not take the aggro, trying to make it look like I was doing nothing whatsoever (Regardless of the fact my add-ons said I had done about 44% of the damage that instance, and I was at the top of the list, followed by the mage, then the tank.) I had to explain that It wasn't my job to maintain the aggro. I used feint alot that run because I would have easily taken it. The only time a rogue should attempt to gather aggro is defending the 'squishies' in the group. wow gold If mobs start running for the mages / priests, run after them, gouge, and get the aggro. Give the tank some time to get things back in line. All of my personal experience here has been from lower level instances, the highest instance I've ever been in is Zul'Farak. wow leveln I was still using these techniques in there. Perhaps in the end-game instances, roles will change, as I do not have experience in that specific Arena. I often take it upon myself to protect the casters, as Generally, I can take down add's faster than a tank getting distracted and pulling the whole group closer.
I can tank for a short period to dispatch a single add, leaving the tank on the main objective and protecting the casters. And a tip for you squishies who always run when getting hit, try not to run away from the rogue trying to catch up with you, we have sprint, but it's on a 5 minute timer and if we have to continuously do it for you, one boss fight probably won't be enough of a cooldown. And when all else fails, Vanish. wow level service Just remember to bring Flash Powder. As far as soloing goes, and this applies to groups as well if there aren't many methods of crowd control in your group. If you have a weapon that adds a slowness effect to a person, i.e. ice, use your choice of poisons on it, but when fighting with a weapon that does not have a slowness effect, specifically against humanoids (instances generally have more humanoids than other mobs), use crippling poison on at least one of your weapons (if you are dual weilding - also highly recommended) because it helps immencely when they reach the flee point. For multiple reasons: 1.) Its really really annoying trying to catch a guy so you can hit him *looks at casters again*. 2.) It makes it easier to finish the enemy off before it reaches a larger group to pull back with it. " .

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